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Magic is the chaotic principle of the universe. It is based on the Cubes of Foundation. Mystics and scientists studied and manipulated it, founding Guilds and creating thus spells, scrolls and wands.

HistoryEdit

The most fitting words regarding the history of magic were written by the renowned historian Ozmar in 821 GUE. He wrote: "The greatest irony is this: that the ancients of our kind were nearer to knowing the truth about Science than those who called themselves Scientists. Science has taught us much and given us new words for old mysteries. But beneath these words are mysteries, and beneath them more mysteries. The pursuit of Magic has given these mysteries meaning and provided for our people great benefits unrealized as yet by Science. One day, perhaps, a great union will be formed between Magic and Science, and the final mysteries will be solved."

The history of magic can be broken down into four distinct periods: the Empirical Age, when students of the mystic arts as Bizboz and Dinbar thoroughly examined ancient writings on the subject; then the Scientific Age, the Industrial Age, and the Age of Guilds.

Since the fall of the Empire, magic has again become a mysterious art, practiced primarily by trained Sorcerers, although a few spells, such as UMBOZ and NERZO, have been approved for over-the counter sale.

Ozmar's optimistic predictions will not be realized since in 966 GUE, the Age of Magic came to a sudden and unexpected demise. At the climax of an intense struggle against an evil "twin", the Head of the Circle of Enchanters was forced to permanently alter/destroy the Cubes of Foundation upon which the force of Magic depended.

The Age of Science began. However, the knowledge of magic was not lost forever. In the Final Conclave of Enchanters, Y'Gael was able to use the Coconut of Quendor to store the sum total of the knowledge of the Age of Magic. It is hoped that the Coconut, impervious to the passage of time, will outlast the Age of Science and survive to an age when Magic can thrive again.

Spells and PotionsEdit

This is a partial list of known magical spells and potions. The exact nature of many of these magics remain unknown.

SpellsEdit

Spells in bold are so powerful that they cannot be GNUSTOed into a spellbook.

Spell name Effect
AIMFIZ
BAYALA
BLORB
BLORPLE
CASKLY
CLEESH
CONBAK
ESPNIS
EXEX
FAIFT
FILFRE
FIZMO
FOBLUB
FRIPPLE Protects towns and villages from wild beasts
FROTZ
FWEEP
GASPAR
GIRGOL
GLOTH
GNUSTO Copies a spell into a spellbook
GOLMAC
GONDAR
GRIGPO
GUNCHO
IMALI
IZYUK
JINDAK
KREBF
KULCAD
LESOCH
LISKON
LOBAL
MALYON
MEEF
MELBOR
MUSDEX
NERZO
NITFOL
NONAV
ONKIK
OTSUNG
OZMOO
PULVER
QUELBO
REZROV Opens locked or enchanted objects[1]
STEGAW
SWANZO
THROCK Causes vegetation to grow[1]
TINSOT
TOSSIO
UMBOZ
VARDIK
VAXUM
VEZZA
YIMFIL
YOMIN
YONK
ZIFMIA
ZEMDOR
ZIMBOR
ZIMDOR Triplicates quantities of intoxicating beverages[1]
ZOOKA


PotionsEdit

BERZIO, BLORT, FOOBLE, FLAXO, IGNATZ, KNALB, ONBIT, SIRANO, VILSTU, WALDOE

References Edit

  1. 1.0 1.1 1.2 Zork Grand Inquisitor

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